![Stellaris Dev Diary #262 - Ringworlds, Reliquaries, Relics, and More | Page 7 | Paradox Interactive Forums Stellaris Dev Diary #262 - Ringworlds, Reliquaries, Relics, and More | Page 7 | Paradox Interactive Forums](https://forumcontent.paradoxplaza.com/public/857409/1661176450856.png)
Stellaris Dev Diary #262 - Ringworlds, Reliquaries, Relics, and More | Page 7 | Paradox Interactive Forums
Stellaris - In 2.2, the "Master Builders" Ascension Perk increases the megastructure build speed as well as increases the maximum amount of districts habitats can hold. As always, remember that things can
Stellaris - Tell us about your favorite megastructures. Which are your favorite? Which do you build first? Ever waged war over a megastructure or restored one? | Facebook
Stellaris Console Dev Diary #17 - Ecumenopolis, MegaCorp Authority, and Branch Offices | Paradox Interactive Forums
![I thought the fleet hard cap was 10.000? Is there a hard cap, or is it just a matter of affording the Energy Credits? : r/Stellaris I thought the fleet hard cap was 10.000? Is there a hard cap, or is it just a matter of affording the Energy Credits? : r/Stellaris](https://preview.redd.it/i-thought-the-fleet-hard-cap-was-10-000-is-there-a-hard-cap-v0-444vsrdebx4a1.png?auto=webp&s=b8b7762f055d36edb599d0703b8ac32e1f35c1ac)
I thought the fleet hard cap was 10.000? Is there a hard cap, or is it just a matter of affording the Energy Credits? : r/Stellaris
![There's a limit to how many megastructures you can build but not steal ... kinda very stupid in many way. : r/Stellaris There's a limit to how many megastructures you can build but not steal ... kinda very stupid in many way. : r/Stellaris](https://i.redd.it/theres-a-limit-to-how-many-megastructures-you-can-build-but-v0-reoyw93srl691.jpg?width=1366&format=pjpg&auto=webp&s=3d11ebc8c822f414b4ed635bb392db70ad55ef38)